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RTLPlayground/doc
d00f 0160b430f4 doc: correct what a blocked port does with frames
The note said a blocked port drops frames the CPU injects into it and so
cannot send BPDUs of its own. Hardware says otherwise, and it matters,
because that sentence is the reason one would go looking for a way to let
control frames out of a blocked port when there is nothing to fix there.

Held a two port group in blocking and watched from the neighbour. Our
BPDUs kept leaving it, 27 of them with a largest gap of 2.00 s, which is
the hello interval with nothing missed. Pings across the same port stopped
dead for 11.63 s in one unbroken gap, so data really is held. In the same
window the neighbour sent 74 frames with a largest gap of 1.04 s while our
receive counter for them moved by 2, and the port stayed in its trunk
throughout, so nothing in the aggregation code was discarding them.
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