Two build-time steps shrink the embedded Web UI (html/) from 113,015 to
34,784 bytes (30.8 %):
- tools/minify.py (new): string-literal-safe minifier that strips
comments and indentation; comments are pure overhead on the wire, so
the transfer size drops already before gzip (113,015 -> 101,498).
Binary files (.ico) are copied through unchanged. The output goes to
output/html_min/, the new fileadder input.
- fileadder -z: gzip-compresses every added file (zlib gzip format,
Z_BEST_COMPRESSION); the generated f_data entries carry a gzip flag.
tools/Makefile links the tool against -lz.
- httpd: adds "Content-Encoding: gzip" for flagged entries; the 8051
only copies compressed bytes, decompression happens in the browser.
The JSON API stays uncompressed.
Fixes required to make the sizes deterministic:
- fileadder terminated files at data_read + 1, so the strlen()-based
size computation depended on uninitialised buffer content; the NUL
now lands directly after the content.
- version.h was .PHONY, so every build rewrote it while parallel builds
could read a half-written copy.
- the file list was unscoped and missed .css/.ico; it is now scoped to
html/ and covers all embedded types.
Measured with make MACHINE=KP_9000_6XHML_X2: data block end moves from
0x5b977 to 0x487e0 (~78 KB freed on a 512 KB image). Verified with
MACHINE=PCB_K0402WS_V3 and on real hardware (PCB-K0402WS-V3).
flash_read_bulk() is kind of a printf function. But did not work as well.
flash_read_bulk() was used in the http generation so this needed to be changed as well.
For the website we decided that we are going to use CSR(Client Side Rendering).
So every HTML and JS files are now static.
Variables are fetched via json calls and output is render on the client side.
Also usefull for the future when we want a REST like API.
execute_config() was also using flash_read_bulk().
This have been replaced with flash_read_bulk() and parsing the flash_buf buffer.