uip has no reassembly, so every fragment it receives is discarded and
logged. A neighbour that broadcasts fragmented traffic therefore produces a
continuous stream of "ip: fragment dropped." rather than an occasional one,
at roughly thirteen lines a second on a quiet segment, which buries every
other console message.
The message carries real information: a sudden burst of it says something
about the network. What carries none is repeating it per fragment. Report
the count once per five second window instead, which keeps the signal and
ends the flood.
The count is printed through the no_syslog primitives, as the original
message was, so the flood cannot move from the console into the log ring.
itoa() writes through write_char(), which also feeds the ring, so it gets
a no_syslog twin beside it rather than a private copy of its digits.
The TODO next to the disabled TCP checksum code asks which bit of the RX tag
carries the result. It is bit 2 of byte 1: the hardware sets it when the L4
checksum is bad.
That answers the question for UDP as well, which was not being checked either
because UIP_CONF_UDP_CHECKSUMS is 0. Both paths now read the flag instead of
running a checksum over the payload on the 8051.
A zero UDP checksum, which is optional in IPv4, is not flagged by the hardware,
so DHCP keeps working and no extra condition is needed.
rx_headers lives in rtlplayground.c, which the host tests do not link, so
test_httpd_tx carries the storage itself the way it already carries uip_buf.
A zeroed descriptor reads as a good checksum, so the existing scenarios are
unaffected.
A new scenario sets the flag on a request and expects it counted as a checksum
error and left unanswered, then sends the same request with the flag clear and
expects it served. Built against uip.c without this change, those first two
checks fail and the two control checks still pass, so the scenario tells the
two versions apart rather than merely exercising the code.
Costs 156 bytes of code on SWTGW218AS and no extra XDATA.
* uip: time out an ESTABLISHED connection whose peer went silent
uIP has no keepalive and no idle timeout for an ESTABLISHED connection, so
a peer that vanishes without FIN or RST holds it open forever. A crashed
client does it, and so does a SYN caught while the switch is still
booting. With UIP_CONF_MAX_CONNECTIONS = 1 that wedges the single slot:
the web UI stops answering, port 80 no longer even SYN-ACKs, and only a
power cycle recovers it. Every other TCP state already has an exit path
(UIP_MAXRTX, UIP_TIME_WAIT_TIMEOUT); idle ESTABLISHED was the one hole.
Close it inside uIP rather than in httpd, so any future TCP service is
covered too. The retransmission timer is unused while nothing is in
flight, so the idle count lives in it: a 1 Hz strobe derived from the
uip_periodic() rate ages it, any arriving segment clears it, and past the
limit the connection is aborted through the same path as UIP_MAXRTX. Two
new options in uipopt.h, default off; this project enables 30 s.
httpd also joins uip_timedout() to its cleanup: it only handled closed
and aborted, so both this timeout and the existing UIP_MAXRTX one would
have left the transfer state stuck on a dead connection.
* uip: keep the tuning values out of the prose
The comment named the timeout and the tick rate, which go stale the
moment either constant is edited. It now says why an idle connection
is aged out and leaves the numbers to the defines under it.
We use the SoC's UUID to generate a fixed MAC for a particular
switch device. The MAC generated uses a Realtek prefix and then
is followed by 3 bytes genertaed from the first 3 bytes of the
UUID xored with the last byte in order to prevent being able
to deduce the UUID from the public MAC.