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feat(webui): minify and gzip-compress the embedded web assets
Two build-time steps shrink the embedded Web UI (html/) from 113,015 to 34,784 bytes (30.8 %): - tools/minify.py (new): string-literal-safe minifier that strips comments and indentation; comments are pure overhead on the wire, so the transfer size drops already before gzip (113,015 -> 101,498). Binary files (.ico) are copied through unchanged. The output goes to output/html_min/, the new fileadder input. - fileadder -z: gzip-compresses every added file (zlib gzip format, Z_BEST_COMPRESSION); the generated f_data entries carry a gzip flag. tools/Makefile links the tool against -lz. - httpd: adds "Content-Encoding: gzip" for flagged entries; the 8051 only copies compressed bytes, decompression happens in the browser. The JSON API stays uncompressed. Fixes required to make the sizes deterministic: - fileadder terminated files at data_read + 1, so the strlen()-based size computation depended on uninitialised buffer content; the NUL now lands directly after the content. - version.h was .PHONY, so every build rewrote it while parallel builds could read a half-written copy. - the file list was unscoped and missed .css/.ico; it is now scoped to html/ and covers all embedded types. Measured with make MACHINE=KP_9000_6XHML_X2: data block end moves from 0x5b977 to 0x487e0 (~78 KB freed on a 512 KB image). Verified with MACHINE=PCB_K0402WS_V3 and on real hardware (PCB-K0402WS-V3).
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@@ -75,10 +75,23 @@ SRCS += \
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OBJS = ${SRCS:%.c=$(BUILDDIR)/%.rel}
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DEPS := ${SRCS:%.c=$(BUILDDIR)/%.d}
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HTML := $(shell find $(html) -name '*.js' -or -name '*.html' -or -name '*.svg')
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HTML := $(shell find html -name '*.js' -or -name '*.html' -or -name '*.svg' -or -name '*.css' -or -name '*.ico')
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html_data.c html_data.h: $(HTML) tools/output/fileadder
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tools/output/fileadder -a $(HTML_LOCATION) -s $(IMAGESIZE) -b BANK1 -d html -p html_data
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# Minified copy of the web UI sources, used as the fileadder input.
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# The raw html/ sources stay untouched for development; the minified
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# copy is a build artifact under output/.
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HTML_MIN := output/html_min
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.PHONY: html_min
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html_min: $(HTML)
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rm -rf $(HTML_MIN)
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mkdir -p $(HTML_MIN)
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@for f in $(HTML); do python3 tools/minify.py $$f $(HTML_MIN)/$$(basename $$f) || exit 1; done
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html_data.c html_data.h: $(HTML) tools/output/fileadder html_min
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tools/output/fileadder -a $(HTML_LOCATION) -s $(IMAGESIZE) -b BANK1 -z -d $(HTML_MIN) -p html_data
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# httpd.c includes html_data.h; declare it explicitly so a parallel
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# build (-j) does not compile httpd before the header is generated.
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$(BUILDDIR)/httpd/httpd.rel: html_data.h
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$(VERSION_HEADER):
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@echo "#ifndef VERSION_H" > $(VERSION_HEADER)
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@@ -118,11 +131,11 @@ $(BUILDDIR)/rtlplayground-$(FILENAME_EXTENSION).bin: $(BUILDDIR)/rtlplayground.i
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tools/output/imagebuilder -i $^ $@
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tools/output/fileadder -a $(DEFAULT_CONFIG_LOCATION) -s $(IMAGESIZE) -d config.txt $@
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tools/output/fileadder -a $(CONFIG_LOCATION) -s $(IMAGESIZE) -d config.txt $@
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tools/output/fileadder -a $(HTML_LOCATION) -s $(IMAGESIZE) -d html -p html_data -b BANK1 $@
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tools/output/fileadder -a $(HTML_LOCATION) -s $(IMAGESIZE) -z -d $(HTML_MIN) -p html_data -b BANK1 $@
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tools/output/crc_calculator -u $@
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ln -sf $(MACHINE)/rtlplayground-$(FILENAME_EXTENSION).bin output/rtlplayground.bin
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.PHONY: clean all $(SUBDIRS) $(VERSION_HEADER)
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.PHONY: clean all $(SUBDIRS)
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.PHONY:
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machine_check:
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